Grab The Games: The Church in the Darkness

 

 Another day, another review for our fans. Today, I couldn’t be happier not only that we have the opportunity to review it but also that we are going to present why this title is as fresh as it sounds! But what is this game? Is it worth the hype? Should you pick it up when available? Stick around, and you will find out now. Let’s start by mentioning a few things about the game itself. No one is forced to join a cult. It welcomes you. It understands you. It envelops you until the words become more than truth—they make you whole. In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. Labeled radicals and feeling persecuted by the US government, they relocate their followers to the one place they believe they can create a socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the US become worried: what exactly is going on at this compound in the jungle?


To begin with, the very first aspect that impressed me is the South American habitat that is slowly introduced to the player and in general the artwork of the title. There is a fantastic atmosphere for even the most demanding players, also though the graphics are not the best or the most high end. The cartoonish style of the levels and the small details makes this game such a right choice if you want to have fun. The story is also fantastic and one of the most substantial aspects of the title. It is intriguing, mesmerizing and it really “forces” the player to explore further and uncover the truth about what is going on.



Furthermore, the game gives you freedom, which is something that I always appreciate in a title. There are a lot of different scenarios and ending. Everything depends on the way you play and the choices you make. Every time you start over, everything is different, and you get a brand new experience. How dangerous are the Walkers? How far will you go to uncover the truth and save Alex? Could it all have turned out differently? 




The Church in the Darkness also encourages exploration, and there are a lot of ways to gain more intel and more side-quests. As far as the negative aspects are concerned, the title at least in the build we tried out, need a few tweaks. There a lot some bugs as expected but also, it was hard for me to find a disguise while there was a ton of bullets and firearms. Moreover, the angle in which the enemies see you and where they are located sometimes feels unfair, and it almost forces you to use violence. 


To sum up, the game is impressive despite the negative aspects and is worth picking it up. It is enjoyable; it makes you want to play even more. I am pretty confident as well that all the negative aspects will be addressed in the first months of the title and that it will reach its true potentials.

Dionysis Spinos


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